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Visual Effects

Aqueous supports compositor-level visual effects when RiverDelta is built with SceneFX. These are configured in wm.toml and can be overridden per window in rules.toml.

Applied behind window content.

[blur]
enabled = false # set true to enable compositor backdrop blur
radius = 5 # blur radius in pixels
passes = 3 # number of passes (higher = blurrier, costlier)

Per-window exclusions (e.g. games) go in rules.toml:

[[window]]
app_id = "dota2"
blur = false

Default content opacity for all windows.

[opacity]
enabled = false # apply the value below to all windows
value = 0.9 # 0.0 = transparent .. 1.0 = opaque

Override per window in rules.toml via the opacity key (see Window Rules).

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